While nowadays using mobile phones or laptops in schools are mostly prohibited, soon they may replace booklets, books or even the teacher. One of the main directions of education’s development is to integrate popular and widely used e-technologies, which youngsters are keen on, into the courses. In this way their knowledge can be up-to-date and students are also motivated to learn, since they can use the trendy gadgets in schools and for homework, which they like the best.
The digital board is one of the e-devices, which helps education and can be found in more and more schools. The system uses a computer, a projector, a board and a manual device, which makes the whole system interactive. Actually it works as a projector, since the computer's screen appears on the board using the projector.
Using this interactive device the board’s surface becomes a huge controlling-detecting unit, and the computer can be controlled by using this board in the same way as you control the computer using a mouse. An important advantage of digital boards is that students can learn interactively and in a funny way, which improves their results.
Notebooks, tablets and laptops will be equally important and effective tools of education. Due to all of these new devices digital writing education (typing) may become more important than the handwriting.
The two fundamental elements of education are teaching and learning and of course in conventional education teaching has the major role: the teacher stands on a ”stage” and gives a lecture. The teacher actually works as a valve turning the flow of information on or off. In contrast future students will have the possibility to study anywhere and anytime “a'la carte”, in a pace that is comfortable for them; and they may not need teachers' cooperation. Probably “open educational materials” will be highly effective and useful. These are softwares that contain texts, pictures, sounds, videos as well as interactive simulations and games which make learning more exciting. The teacher may appear in these programs as a virtual helper, while “living” teachers are involved in the learning process as experts and trainers.
Educational softwares make testing also possible, so students can write exams electronically which may be corrected by the software too.
The Yenka software helps the education of computer science, mathematics and science. With this software it is possible to do 2D and 3D virtual experimentation, which help students to understand the lessons better and it may bring science closer to the students who are less interested in it. Students can plan for example electric circuits, observe light and sound waves create 3D models and animations or they can also do experiments with chemicals but of course only virtually.
The augmented reality technology, which is popular in marketing, is also used for educational purposes. The application makes lessons more exciting and interesting with 3D content elements, which make realistic and spatial demonstration possible for teachers. Using a web camera and a printed marker the program visualizes the 3D object on the computer screen, no matter what it is: a globe, a statue or a structural formula of a molecule. The program can be perfectly used to develop spatial vision and spatial orientation, to present objects and models as well as to illustrate the human body. For example putting the right marker on the body, internal organs and movements of bones or joints can be observed.
Watch how could help augmented reality to increase the education
We don't need to say goodbye to collective learning either, since several software can be used to do common work. The online collaborative content development offers a new alternative not only for acquiring lexical knowledge, but it develops students' cooperation skills and provides possibility of common thinking too. The teacher assigns group tasks and the students solve them together using different online materials such as blogs, definitions and of course the Wikipedia.
There are a lot of things to learn. According to the New York Times we have 20.000 new English words in every year, mainly due to the development of science and technology. It's worth pitching in to study new words at young age, because students may acquire 3000 new words per year, which means 8 new words a day.
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